Immersive Art and A.I. Exhibits at Carnegie Museum OF ART 

Ian Brill's architectural interactive light installation, Gates. 

Ian Brill's architectural interactive light installation, Gates. 

For the first time, Thrival collaborated with the Carnegie Museum of Art on a one-night only gathering of immersive art, AI-inspired exhibits, and keynote talks. The Thrival Innovation Marque Event featured CAM night featured a number of mind-bending new media artworks, multimedia performances, and demonstrations of technologies like robotics and augmented reality. While all works and exhibits were worth seeing, here are a few of the highlights. 

Artist Ian Cheng's Emissary Sunsets The Self

When attendees arrived at CMA, they were very quickly met by 33-year old Los Angeles artist Ian Cheng's large-scale live simulation. The work, titled Emissary Sunsets The Self, is a monolithic, evolving animated world that works with video game conventions to examine, via simulation, complex themes like human behavior, evolution, and consciousness through the ages. 

Ian Cheng's large-scale animated simulation, Emissary Sunsets The Self. 

Ian Cheng's large-scale animated simulation, Emissary Sunsets The Self

Like the other two works in Cheng's Emissaries trilogy (2015-2017), his latest is set on a volcanic site, where the beings (Emissaries) and their environment are shaped and are shaped by an artificial intelligence. 

“In each episode,” Cheng writes, “the Emissary—caught between unraveling old realities and emerging weird ones—attempts to achieve a series of deterministic narrative goals, an analogy to the narrative nature of consciousness. But crucially these goals can be set off course, procrastinated, disrupted by the underlying simulation and its non-narrative agents who vex the Emissary with other kinds of minds.”

Another installation view of Ian Cheng's Emissary Sunsets The Self. 

Another installation view of Ian Cheng's Emissary Sunsets The Self

Augmented Reality Surgery Simulator

At the AI and robotics demonstration booth area, located right next to CleanRobotics' recycling robot, Trashbot, was BodyExplorer, a very special mannequin. There, Douglas Nelson, Jr., a PhD student in bioengineering at the University of Pittsburgh, used augmented reality to map human organs and physiology onto the mannequin's body, demoing the technology that Pitt uses to allow medical students to simulate surgery. (Head over to Thrival's Facebook page to watch a short interview with Nelson, in which he talks about how BodyExplorer works.)

Evolving, Illuminated Architecture

In CMA's Hall of Architecture, artist Ian Brill presented his architectural installation, Gates. The piece, consisting of five half-domed structures outfitted with a number of LED squares, evolved throughout the night, both in their patterns, movement, and colors, all influenced by the motion of attendees. 

Another installation view of Ian Brill's Gates.

Another installation view of Ian Brill's Gates.

"Programmitic, sound-reactant and improvised gestures modulate their surrounding environment," read the Brill's artist statement, "impressing upon the audience a haunting, beautious and navigable narrative." 

Technologically-Mutated Hands

Augmented Hand Series, a work created by artists Golan Levin, Christine Sugrue, and Kyle McDonald, probably took the cake for the weirdest installation of the night. It also happened to be the most fun of the the interactive works. Visitors approached a box display, where they inserted their hand. A real-time interactive software system then rendered what the artists call "playful, dreamlike, and uncanny transformations" of their hands. Fingers got elastic, bending this way and that, and in various other ways becoming deformed. 

Instant Virtual Music Instrument

Visitors were also able to play with CEEMI, an interactive and collaborative electronic instrument. The creators of CEEMI—Gil Teixeira, Dario Teixeira, and Ricardo Peixoto—describe it as an "instant virtual music ensemble" that allows groups of people, without prior musical training, to create music together using a WiFi device like a smartphone, tablet, desktop or laptop.